If you compare a calibrated SDR image to an HDR one, the HDR image is generally going to be brighter - though it's often that there are elements of the picture which are brighter, rather than the entire image. This means that many people end up watching SDR out-of-spec and a lot brighter than intended, while HDR content is forced in-spec (or closer to it) and appears much darker. In comparison, the HDR spec is designed to display content at its intended brightness level, and most displays do not even reach 1/5 of the maximum supported brightness - so they do not have the ability to increase its brightness without compressing the dynamic range. The SDR spec intends for content to be viewed at 100 nits brightness, but this is not enforced and most HDR TVs are capable of displaying it at 5× that brightness - or more. I have asked around and looked around and nobody seems to know much. I also can't tell what "real" hdr is meant to be, so I don't know what is my monitor being crappy and what is just HDR. I find myself going back and forth because I am never happy, I hate it lol. Like the internal Xbox calibrator, the white options literally do nothing and the logo that's supposed to be barely visible never is. The monitor has every option greyed out when HDR is on and the sliders in games often do nothing. I can't find any options to change either. ![]() There were areas of Black Ops Cold War where the sun and snow were blinding. But it's also weird and something seems off, like stuff like neon lights, sunlight, or white UI text will be blown out and overly bright. SDR looks dull when I go back and compare. Games like Miles Morales and Gears 4 are very impressive. I can tell a massive, obvious difference when I go back and forth between HDR and SDR. ![]() So my monitor, the ASUS vg289u, apparently isn't "real hdr" but some stuff looks phenomenal.
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